Once someone had fulfilled all the use they were worth, the Ancestor did not hesitate to dispose of them by either having them killed or inflicted with a fate worse than death. Sadistic and manipulative, the Ancestor took a quiet delight in the murder of those unwanted on his large estate and had no consideration for collateral damage as long as it did not impact him directly. The Ancestor is a highly eccentric individual whose extreme intelligence is juxtaposed by his complete lack of empathy towards the people around him. During his younger years, the Ancestor largely looked the same, although with his black hair allowing for a stylish mustache, goatee, and stubble. The Ancestor is an old man with grey hair, a full beard with mustache and a luxurious red mantle befitting his vast wealth. He was voiced by Wayne June, who also voices the Academic in Darkest Dungeon II. He inadvertedly roused the Heart of Darkness from its deep slumber. The preceding owner of the estate the game takes place in, the Ancestor's endless need for entertainment and his obsessive fascination with the occult are the cause behind many of the evils plaguing the land. The Ancestor is the secondary antagonist and narrator of the dark fantasy video game Darkest Dungeon. ~ One of the lines the Ancestor says upon the player's victory, and the Ancestor's most famous quote. Remind yourself that overconfidence is a slow, and insidious killer. ~ The Ancestor in the intro cinematic for Darkest Dungeon. It is a festering abomination! I beg you, return home, claim your birthright, and deliver our family from the ravenous clutching shadows. You remember our venerable house, opulent and imperial. Our every step unsettled the ancient earth, but we were in a realm of death and madness! In the end, I alone fled laughing and wailing through those blackened arcades of antiquity. At last, in the salt-soaked crags beneath the lowest foundations, we unearthed that damnable portal of antediluvian evil. With relic and ritual, I bent every effort towards the excavation and recovery of those long-buried secrets, exhausting what remained of our family fortune on swarthy workmen and sturdy shovels. Singular, unsettling tales suggested the mansion itself was a gateway to some fabulous, and unnamable power. And yet, I began to tire of conventional extravagance. I lived all my years in that ancient, rumor-shadowed manor. You remember our venerable house, opulent and imperial, gazing proudly from its stoic perch above the moor. It´s capped, really? I thinked you could get 70% chance with specific trinkets and quirks.Ruin. :Pįrom the Official Darkest Dungeon wiki. And yes, he could have been more clear in his question. Just trying to help a fellow gamer to enjoy the game. I legit don't know which of the two of us actually answered his initial question since he has yet to post again in the thread. Just to be clear, this isn't me being passive agressive towards you, Agony. He is asking for specific values and the official wiki of the game can help us here. Originally posted by Agony: I don't think that this is what he asked. Well then hopefully the next time this person makes a discussion thread they'll be clearer about what they're looking for than "The title speaks for itself." Since obviously one of the two of us answered his question while the other either wasn't helpful or gave extra info. The virtue chance is always at least 1% and is capped at 60%". Characters with lower level than the dungeon they are in get a virtue chance penalty of 5% per level difference except when the difference is 6 (level 0 characters in the Darkest Dungeon) then the penalty is 33%. I don't think that this is what he asked. But generally speaking, it's better to just not get them that stressed in the first place. The higher a hero's Virtue Chance, the more likely they are to pass that resolve check. An afflicted hero can easily ruin an otherwise good run for the entire party. As you can likely imagine, this is much, MUCH less good. ![]() If they don't pass the check, then they get an affliction instead. If they pass the resolve check, they get a massive 'virtue' buff, massively reducing their stress while also giving many other benefits to themselves and the party over the course of the run. Originally posted by Twiggles:If a character's stress gets to 100, their resolve is tested.
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